The Intellectual Historical Card Game "MAPHI" part 1 RENAISSANCE is a new historical game made by the students of BigBoss Business School.
This time, because of the war in Ukraine, students studied online in the INTERNATIONAL TEAM: CEO & Designer - Anastasiia Azarova (UK), Editor-in-Chief - Anna Makul (Austria), Journalist & PR - Rimma Chumachenko (Ukraine).
Their startup is called "MAPHI", which means "Map of History" and focuses on the development of new intellectual projects for smart and fun activities in the study of history, art, and culture of peoples and eras.
Their startup is called "MAPHI", which means "Map of History" and focuses on the development of new intellectual projects for smart and fun activities in the study of history, art, and culture of peoples and eras.


PROBLEM. The problem that our project solves is boring and monotonous history lessons in ordinary schools that do not evoke vivid emotions and strong memorization. For children at a young age, monotonous lessons cause boredom, not interest in knowledge. And you need to speak with children in their language - in the language of games. Our project solves this problem exquisitely.
PRODUCT is the Intellectual Historical Card Game "MAPHI", part 1 RENAISSANCE.
TARGET AUDIENCE: children 12+, progressive parents, as well as school teachers.
INNOVATION (NOVELTY)
If you look for historical games you will find them, but our innovation is not just a historical game, our innovation is how it is done.
The game, unlike others, is a CONSTRUCTION GAME. It consists of three decks:
- QUESTIONS
- SECOND CHANCE
- FORTUNE.


The game creation technology includes the following steps:
1. A set of cards with different functionality
2. Methodology for their use
3. Expertise
4. Testing and crash test
5. Refinement
6. Forecasting and planning
7. Specifying and targeting a specific target audience (customization).
8. Development of the author's design
9. Selecting social networks based on the target audience for SMM
10. Analytics and synthesis of the whole product.
1. A set of cards with different functionality
2. Methodology for their use
3. Expertise
4. Testing and crash test
5. Refinement
6. Forecasting and planning
7. Specifying and targeting a specific target audience (customization).
8. Development of the author's design
9. Selecting social networks based on the target audience for SMM
10. Analytics and synthesis of the whole product.
You can buy the Game here: +44-777-88-19-477.